How do you get mystic to auto execute something once you land in a menu?
specific areas?
background and a grid/lightbar setup. I need to draw the box/border on the ansi background i think, was hoping there was a kind of permanent
box you could draw on top of a menu.
Grid menus are the hardest to maintain but they give you the most flexibility because you can run events on user input based on what is highlight (like for example, if you want to do something specificThe problem I had with just doing standard lightbar is I can't seem to make
whenever a user presses left arrow when " Item 1" is highlighted, you can).
If you just want an ANSI background and you want to plot menu items
around the screen, using the standard lightbar style menu is much easier to do.
Lightbar/Grid menu - Do all of the stuff Lightbar menus do but it gives you insane control over being able to decide what to do at a per-key and per-menu option level, allowing insane control but requires you to micromanage every detail. Most people probably do not even grasp how powerful this type is.
make the headings not part of the lightbar scrolling around. So i have say 4-5 lightbars set to the x,y coordinates and the grid up/downs are pointing to themselves and cycle over if you go up on the top one etc. That allowed me to create 2 other entries i used as headers that had no hotkeys. once i flip to just lightbar then those headers are 'stepped' through. The lightbar is neat, but I don't even really need it, i just want the menu items to be plottable on an ansi menu. They don't have to be up/down/left/right selectable. But if that's the only way/best way
to do it then so be it :)
download on the phenomprod site.
It takes an array of options in a .ini file, dynamically generates a litebar screen where you can scroll through multiple pages with pgup/pgdown, left/right, but also just standard up/down to go one option at a time.
Does Lightbar/Grid do the same thing?
I repurposed much of the lottabull mod for my door game launcher but if there's a way to do the exact same thing with built-in Mystic menu features instead of a standalone mod, I'd prefer to do that.
The lightbar is nice if you want to plot your commands. I don't really understand what you mean by headers getting selected. Normally you'd put anything you don't want selectable in the "background" ANSI and only the options you want selected as menu commands with an X/Y location.I didn't want them in the background ansi, I wanted to be able to assign the text dynamically via the menu so i could use the ansi more places. It's not really that big of a deal though. So for the headers i just created another lightbar item that I don't want to activate and position it with the XY. It works but in default mode arrowing through them ends up selecting the column headers i setup also and they are not 'items'.
It wouldn't be dynamic and it'd be hard to manage, but I think it'd be doable technically. I wouldn't recommend it personally, if you already have a mod doing what you want and its maintainable.
the text dynamically via the menu so i could use the ansi more places. It's not really that big of a deal though. So for the headers i just created another lightbar item that I don't want to activate and position it with the XY. It works but in default mode arrowing through them ends
I see. So to fix that you can make a EVERY hotkey menu command that automatically executes. And in it you can use the GT Display Text menu command to draw your headers.Cool I'll poke around with that setup :)
You could also probably draw them using the menu footer.
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