I spent some time working on trying to figure out the problem with the translation tables in WWIVTOSS. It seems like this doesn't have anything~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
to do with the ANSI export/import, as it shouldn't be changing any
characters by default.
Maybe ANSI is just handled differently on each BBS. I saw the other ANSI post over here so not sure what is different.
The translation table issue still has me stumped. It basically loads and IN/OUT character for all ASCII from decimal 33 up to 126. For whatever reason, the first (8) translations end up with NULLs (blank), then the
next 15 show up fine, then next (8) NULL, then 15 show up, etc..etc..
I have no idea why, as it is reading this from a regular .dat file as an unsigned char.
Anyway, no big deal as I don't think it is needed anyway and wouldn't have
an effect on this.
Well 33-126 would just be normal ASCII so thats not even hitting ESC (27) or Extended Ascii 127-255 for 8-bit block drawing characters. What
excatly needs translating or is WWIV toss doing?
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