• Re: Modded Nintendo Wii

    From Darkwing@46:1/191 to Nightfox on Fri Dec 14 07:18:40 2018
    |08·── |15Nightfox |07Said |08──·|07
    When playing games on the Wii, I've noticed there's a slight lag when using the Wii remote controls. It's particularly noticeable when playing games with the emulators. A while ago I bought a couple of Gamecube controllers for the Wii so I could have some wired controllers to plug into the console to avoid lag that could be caused by wireless controllers.
    |08·── |15Nightfox |07Done |08──·|07

    I chased the NES emulator lag around for quite some time this year hehe. I've been working on collecting the complete NES cartridge library but still like the convenience of having the entire collection on one rom cart or sd card. The RetroUSB AVS system plays on HDMI monitors with 99.9% compatibility and has no discernible lag. Hooking the Wii up to an analog monitor also removes the emulator lag for me. Ended up getting an almost new 27" for $20 on craigslist so I could play the actual NES side by side for comparisons, and the only real test I needed was jumping in SMB1.

    I was even able to get the RetroPie to run fast with the quicknes emulator.
    But don't waste your time with the default NES emulator on the rpi, way too laggy.


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  • From Nightfox to Darkwing on Fri Dec 14 17:16:44 2018
    Re: Re: Modded Nintendo Wii
    By: Darkwing to Nightfox on Fri Dec 14 2018 07:18 am

    I chased the NES emulator lag around for quite some time this year hehe. I've been working on collecting the complete NES cartridge library but still like the convenience of having the entire collection on one rom cart or sd card. The RetroUSB AVS system plays on HDMI monitors with 99.9% compatibility and has no discernible lag. Hooking the Wii up to an analog monitor also removes the emulator lag for me. Ended up getting an almost new 27" for $20 on craigslist so I could play the actual NES side by side for comparisons, and the only real test I needed was jumping in SMB1.

    I've heard of people having problems with lag using LCD TVs, but I'm still not sure that's entirely the problem. With the wired GameCube controllers plugged into the Wii, I don't think there's any discernable lag, from what I remember, and I have it hooked up to a 4K flat-panel TV. I do have the Wii connected to my TV using analog component cables rather than HDMI. Perhaps the TV is able to convert the analog signal to digital fairly quickly. Also, more recently I bought an SNES Classic, which uses wired controllers and has 720p HDMI output, and I've played it on our 4K TV without much of any noticeable lag.

    Nightfox
  • From Darkwing@46:1/191 to Nightfox on Sat Dec 15 10:32:26 2018
    |08·── |15Nightfox |07Said |08──·|07
    I've heard of people having problems with lag using LCD TVs, but I'm still not sure that's entirely the problem. With the wired GameCube controllers plugged into the Wii, I don't think there's any discernable lag, from what I remember, and I have it hooked up to a 4K flat-panel TV. I do have the Wii connected to my TV using analog component cables rather than HDMI. Perhaps the TV is able to convert the analog signal to digital fairly quickly. Also, more recently I bought an SNES Classic, which uses wired controllers and has 720p HDMI output, and I've played it on our 4K TV without much of any noticeable lag.
    |08·── |15Nightfox |07Done |08──·|07

    It took me awhile to notice it too. Like I never noticed a thing playing Zelda on my Wii via HDMI, but there was a definite timing impact which was most easily noticed here by trying to do a split second in SMB1 where I'd need to run/jump onto a green pipe and jump off again before i ran off of it. As long as nothings bugging you I say it's all good. It was almost like I jinx'd myself by getting the original analog TV and hooking the NES up via AV out and running it side-by-side with my digital TV hahaha. Could not unsee! :D


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  • From g00r00@46:1/104 to Darkwing on Sat Dec 15 14:10:05 2018
    It took me awhile to notice it too. Like I never noticed a thing playing Zelda on my Wii via HDMI, but there was a definite timing impact which was most easily noticed here by trying to do a split second in
    SMB1 where I'd need to run/jump onto a green pipe and jump off again before i ran off of it. As long as nothings bugging you I say it's all

    I've always used Punchout for testing of those things since the timing can really be felt, but maybe that was just because I played it so much when I
    was younger that I have a feel for it. That and Super Punchout on the SNES.

    I can usually tell if there is lag in that game when I can't in other games.

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  • From Nightfox to Darkwing on Sat Dec 15 18:23:42 2018
    Re: Re: Modded Nintendo Wii
    By: Darkwing to Nightfox on Sat Dec 15 2018 10:32 am

    It took me awhile to notice it too. Like I never noticed a thing playing Zelda on my Wii via HDMI, but there was a definite timing impact which was

    Are you using one of those aftermarket Wii-HDMI adapters? I've heard the Wii doesn't support HDMI natively, and it originally came with analog A/V cables (and you could optionally use the 5-plug analog component cables).

    most easily noticed here by trying to do a split second in SMB1 where I'd need to run/jump onto a green pipe and jump off again before i ran off of it. As long as nothings bugging you I say it's all good. It was almost like I jinx'd myself by getting the original analog TV and hooking the NES up via AV out and running it side-by-side with my digital TV hahaha. Could not unsee! :D

    By "analog TV", I'm assuming you mean a CRT TV? Even most flat-panel TVs these days still have the analog video inputs, as far as I know (mine do anyway).

    Nightfox
  • From Darkwing@46:1/191 to Nightfox on Sun Dec 16 08:25:30 2018
    |08·── |15Nightfox |07Said |08──·|07
    Are you using one of those aftermarket Wii-HDMI adapters? I've heard the Wii doesn't support HDMI natively, and it originally came with analog A/V cables (and you could optionally use the 5-plug analog component cables).

    By "analog TV", I'm assuming you mean a CRT TV? Even most flat-panel TVs these days still have the analog video inputs, as far as I know (mine do anyway). |08·── |15Nightfox |07Done |08──·|07

    Sorry, I said HDMI but I was thinking digital TV :) I have a component cable for the Wii that I tried on several digital TVs, but currently have hooked up to a 27" CRT TV. I've even got some adapters from RetroUSB to connect a wired original NES controller to the gamecube ports on the original white Wii. But really even with the wiimotes, just switching from the digital TV to the analog TV removed all the lag I noticed. If you've got the room, it's a decent $20 spent for an analog TV. The one I got off craigslist was almost brand new, some lawyer rolled up in a BMW to sell it to me in a parking lot hahaha


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  • From poindexter FORTRAN@46:1/115 to Nightfox on Mon Dec 17 11:08:00 2018
    Nightfox wrote to Darkwing <=-

    Are you using one of those aftermarket Wii-HDMI adapters? I've heard
    the Wii doesn't support HDMI natively, and it originally came with
    analog A/V cables (and you could optionally use the 5-plug analog component cables).

    True - they came with analog cables that did 480i, and component
    cables could get you 480p. Still low-res, though. I wonder if a HDMI
    adapter could upscale it to 720?




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  • From Nightfox to poindexter FORTRAN on Wed Dec 26 13:39:37 2018
    Re: Re: Modded Nintendo Wii
    By: poindexter FORTRAN to Nightfox on Mon Dec 17 2018 11:08 am

    True - they came with analog cables that did 480i, and component
    cables could get you 480p. Still low-res, though. I wonder if a HDMI adapter could upscale it to 720?

    No matter what you're upscaling it to, the original image is still a relatively low-resolution image. I don't think upscaling will improve the image quality. Whether you're connecting a Wii via one of those HDMI adapters or via component etc., the image will end up being upscaled to whatever your TV's native resolution is.

    Nightfox